![]() ![]() The visual aesthetics and themes of the film were inspired by the observation of these abandoned man-made locales being reclaimed by nature over time. They helped me find old trails and locations few travelers to Japan ever see. I met many locals who were very helpful and eager to show me off the beaten path locations. Looking back, I saw that some of the best photographs I had taken were of abandoned structures. While Tokyo was a city densely populated with skyscrapers, a short ride on the train transported me to hikeable farmlands and ancient temples in lush environments. I lived in Tokyo for a handful of years and I would make time to venture into the beautiful countryside and photograph the landscape. Grier: Much of Dust’s influence comes from my time in Japan. Each project the studio took on pushed us to grow and helped develop our capacities.īoth Majora’s Mask - Terrible Fate and Dust feature rich atmospheric settings and intriguing, evocative storylines, how did your ideas for these two shorts come about and what compelled you to create them? We began to specialize in character development for commercial campaigns. Get all the latest Nordic Game, NGDC and Nordic games industry news, including updates about our conferences in 2021 at .įollow Nordic Game on Twitter, Facebook, LinkedIn, YouTube, Flickr and Instagram.As we worked to complete post-production on Dust, the studio began taking on advertising projects. This year Nordic Game doubled up on their digital debut at NG20 in May with twice the knowledge, emotion and business at NG20+ this November.Įxperience both Nordic Game events for one low price with a flashback pass right here! Gathering thousands of industry professionals in Malmö annually, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Nordic Game is the leading games conference in Europe, and 2020 marks its seventeenth and eighteenth editions. Many of them have already signed-up for next year, but we’re always ready to welcome new partners.Ĭontact Nordic Game’s Teddy Florea here for more info about the wealth of opportunities available to put your brand in front of the entire Nordic developer community and their global peers at Nordic Game. Nordic Game would not be celebrating its eighteenth edition without the tremendous support of our sponsors and partners. Read the full story here and learn more about Epic Games and the Unreal Engine at READY TO SAVE ON EUROPE’S LEADING GAMES INDUSTRY EVENT X2 WITH A NORDIC GAME 2020 FLASHBACK PASS? We interviewed Ember Lab co-founder and chief creative officer Mike Grier about the studio’s inception, its decision to create a video game, and how next-gen tech and Unreal Engine will empower its creative vision. Kena: Bridge of Spirits, set for a 2021 release, is a narratively-driven action-adventure game that infuses the studio’s rich art with exploration, puzzles, and combat.Ĭheck out the Kena: Bridge of Spirits announcement trailer: In fact, Kena: Bridge of Spirits is Ember Lab’s first full video game creation.įounded in 2009 by brothers Mike and Josh Grier, the small team of talented artists got their start with the amazing live-action short Dust and then blew up with the Zelda-themed Majora’s Mask – Terrible Fate animated short. ![]() Nordic Game is proud to feature the last of three partner stories from Epic Games and the Unreal Engine.Īmong the many eclectic, enticing new creations headed to the Epic Games Store and PlayStation 5 is one title made by a small indie studio known more for its work in film than video games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |