Walking up on two players having a conversation is a jarring but delightful experience every time it happens. Additionally, this builds the illusion that you are in a living world. All players are thrown into the game with proximity chat for players to talk with one another easily. It was as if you entered a part of the game the developers didn’t expect you to get to it seemed they didn’t waste resources building it out.Ĭreating an entire team may also be easier for players willing to meet friends inside the game. It was part of what looked like a deserted city. There was a point while playing that I found myself in an area out of the way of my current objective. Like many older open-world games, Zenith suffers from a world that sometimes doesn’t feel lived. However, it’s not until you start to traverse the world do you realise how vast it truly is.Īlthough the game is huge, the drawback is the large amounts of the world that feel bare. Fast travels, safe public spaces, and your next objective waypoint are all there. You won’t notice anything unusual when opening the map from the options menu. Though it took me a few attempts to get my sky legs, I used this ability often to explore as much of the map as possible. Holding your arms out like an airplane while jumping from a high ledge will allow you to glide to a location just by tilting your arms. One aspect of the game I didn’t anticipate was gliding. From blocking, attacking, and dodging, you will become quite used to your new environment and weapons when the game throws you into the fight. Nevertheless, Zenith will put you through your paces to ensure you know all the essential info to start.
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